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The current prototype design is that construction pieces can only be removed during the grace period soon after they are placed to correct mistakes (say 5 mins). This has always been a hard thing to achieve while players are able to build themselves or their totems in with stacked walls and is definitely not how the systems were designed to be used.įor as long as players have the freedom to build and remove any wall as they please, doors become only useful for airlocks, the 50% cost of building and removing a wall isn’t nearly enough to compare to the security gains you achieve by building yourself in.
Hurtworld map with landmarks Patch#
Once I have the bugs under control the focus for the next content patch will revolve around making end game raid mechanics more balanced and interesting. I will hopefully have these issues sorted in a patch to go out before the wipe this Thursday, I don’t expect this to include a forced wipe. Player names being swapped / not being visible.Items not generating colliders and falling through the ground.Base walls not after respawn or connection.I’ve got some exciting things cooking for the next content patch, which focus on shaking up the raiding metagame but first things first I will be squashing the remaining bugs and gameplay issues that have come up over the last few weeks. I’ve been taking some much needed down time, disconnected from the world in a remote forest doing some real world survival, and am now recharged and ready for the next phase of Hurtworld. Items also have different behaviors based on current stats.Happy new year to everyone, I hope you all had a Christmas / new year. Stat Simulation - Everything in the world is affected by time of day, and combined with the harsh world filled with different Biomes, dynamic Weather, heat produced from Machines and more.Dynamic Day & Night + Weather - Pick the right time of day to attempt crossing sand dunes, but watch out for Sandstorms.Town Ruins and Relics with Random Loot - Tightly contested, if the Radiation and mutated creatures don't kill you, another player will.Hunt Neutral and Hostile Animals - The environment is filled with animals, they may be your lunch, you may be theirs.Farmable Plants - Find wild Seeds and get a crop going back home.
Hurtworld map with landmarks skin#
Find rare Paint colors and skin patterns to get it looking just the way you want. Scavenge for Parts and get it moving again.
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Battle Hunger, Cold, Heat, and the dangerous environment around you. You will constantly have to decide which is the biggest threat, the player opposite you or the creatures that will hear your gunshot. Designed for fast skill based PVP and PVE.
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Will you settle for Bows and Arrows and a Campfire, or push deeper into the map and start scavenging for Vehicle Parts and better Weapons?īuilt from the ground up with solid multiplayer foundations. It will also throw more dangerous creatures, harsher Environments and new challenges at you that can't be taken on without the proper Gear or refined skill. When you overcome that challenge and find a level of comfort it's a great feeling, but what do you do next? Hurtworld tempts you out of your comfort zone with rich Resources, better Loot and higher Tech. These experiences are what make a survival game. That feeling when you're freezing to death trying to make a fire, or you're defenceless being chased by Creatures. Hurtworld is a hardcore multiplayer survival FPS with a focus on deep survival progression that doesn't become trivial once you establish some basic needs.
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